Fandom

Speedy deletion Wiki

List of Cards in Dominion

763,814pages on
this wiki
Add New Page
Comments0 Share


The following is a list of all cards in the game Dominion and their effects.

Basic cards

These 7 cards are available in every game.

Card Type Cost Effect
CopperTreasure01 coin
CurseCurse0-1 VP
DuchyVictory53 VP
EstateVictory21 VP
GoldTreasure63 coins
ProvinceVictory86 VP
SilverTreasure32 coins

Base Game

There are 25 Kingdom cards in the base game.

Card Type Cost Effect
AdventurerAction6Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.
BureaucratAction-Attack4Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
CellarAction2+1 Action; Discard any number of cards. +1 Card per card discarded.
ChancellorAction3+2 coins; You may immediately put your deck into your discard pile.
ChapelAction2Trash up to 4 cards from your hand.
Council RoomAction5+4 Cards; +1 Buy; Each other player draws a card.
FeastAction4Trash this card. Gain a card costing up to 5 coins.
FestivalAction5+2 Actions; +1 Buy; +2 coins
GardensVictory4Worth 1 VP for every 10 cards in your deck (rounded down).
LaboratoryAction5+2 Cards; +1 Action
LibraryAction5Draw until you have 7 cards in hand. You may set aside Action cards drawn this way as you draw them; discard the set aside cards after you finish drawing.
MarketAction5+1 Card; +1 Action; +1 Buy; +1 coin
MilitiaAction-Attack4+2 coins; Each other player discards down to 3 cards in his hand.
MineAction5Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 coins more; put it into your hand.
MoatAction-Reaction2+2 Cards / When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
MoneylenderAction4Trash a copper from your hand, If you do, +3 coins.
RemodelAction4Trash a card from your hand. Gain a card costing up to 2 coins more than the trashed card.
SmithyAction4+3 Cards
SpyAction-Attack4Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
ThiefAction-Attack4Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of the that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
Throne RoomAction4Choose an Action card in your hand. Play it twice.
VillageAction3+1 Card; +2 Actions
WitchAction-Attack5+2 Cards; Each other player gains a Curse card.
WoodcutterAction3+1 Buy; +2 coins
WorkshopAction3Gain a card costing up to 4 coins

Intrigue

There are 25 Kingdom cards in Dominion: Intrigue.

Card Type Cost Effect
BaronAction4+1 Buy; You may discard an Estate card. If you do, +4 coins. Otherwise, gain an Estate card.
BridgeAction4+1 Buy; +1 coin; All cards (including cards in players' hands) cost 1 coin less this turn, but not less than 0 coins.
ConspiratorAction4+2 coins; If you've played 3 or more Actions this turn (counting this): +1 Card, +1 Action.
CoppersmithAction4Copper produces an extra 1 coin this turn.
CourtyardAction2+3 Cards; Put a card from your hand on top of your deck.
DukeVictory5Worth 1 VP per Duchy you have.
Great HallAction-Victory3+1 Card; +1 Action / 1 VP
HaremTreasure-Victory62 coins; 2 VP
IronworksAction4Gain a card costing up to 4 coins. If it is an... Action card, +1 Action; Treasure card, +1 coin; Victory card, +1 Card
MasqueradeAction3+2 Cards; Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.
Mining VillageAction4+1 Card; +2 Actions; You may trash this card immediately. If you do, +2 coins.
MinionAction-Attack5+1 Action; Choose one: +2 coins; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
NoblesAction-Victory6Choose one: +3 Cards; or +2 Actions. / 2 VP
PawnAction2Choose two: +1 Card; +1 Action; +1 Buy; +1 coin. (The choices must be different).
SaboteurAction-Attack5Each other player reveals cards from the top of his deck until revealing one costing 3 coins or more. He trashes that card and may gain a card costing at most 2 coins less than it. He discards the other revealed cards.
ScoutAction4+1 Action; Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Secret ChamberAction-Reaction2Discard any number of cards. +1 coin per card discarded. / When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards, then put 2 cards from your hand on top of your deck.
Shanty TownAction3+2 Actions; Reveal your hand. If you have no Action cards in hand, +2 Cards.
StewardAction3Choose one: +2 Cards; or +2 coins; or trash 2 cards from your hand.
SwindlerAction-Attack3+2 coins; Each other player trashes the top card of his deck and gains a card with the same cost that you choose.
TorturerAction-Attack5+3 Cards; Each other player chooses one: he discards 2 cards, or he gains a Curse card, putting it in his hand.
Trading PostAction5Trash 2 cards from your hand. If you do, gain a Silver card; put it in your hand.
TributeAction5The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 coins; Victory Card, +2 Cards
UpgradeAction5+1 Card; +1 Action; Trash a card from your hand. Gain a card costing exactly 1 coin more than it.
Wishing WellAction3+1 Card; +1 Action; Name a card. Reveal the top card of your deck. If it's the named card, put it in your hand.

Seaside

There are 26 Kingdom cards in Dominion: Seaside.

Card Type Cost Effect
AmbassadorAction-Attack3Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.
BazaarAction5+1 Card; +2 Actions; +1 coin
CaravanAction-Duration4+1 Card; +1 Action; At the start of your next turn, +1 Card.
CutpurseAction-Attack4+2 coins; Each other player discards a Copper card (or reveals a hand with no Copper).
EmbargoAction2+2 coins; Trash this card. Put an Embargo token on top of a Supply pile. / When a player buys a card, he gains a Curse card per Embargo token on that pile.
ExplorerAction5You may reveal a Province card from your hand. If you do, gain a Gold card, putting it in your hand. Otherwise, gain a Silver card, putting it in your hand.
Fishing VillageAction-Duration3+2 Actions; +1 coin; At the start of your next turn: +1 Action; +1 coin
Ghost ShipAction-Attack5+2 Cards; Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.
HavenAction-Duration2+1 Card; +1 Action; Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
IslandAction-Victory4Set aside this and another card from your hand. Return them to your deck at the end of the game. / 2 VP
LighthouseAction-Duration2+1 Action; Now and at the start of your next turn: +1 coin. / While this is in play, when another player plays an Attack card, it doesn't affect you.
LookoutAction3+1 Action; Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
Merchant ShipAction-Duration5Now and at the start of your next turn: +2 coins.
Native VillageAction2+2 Actions; Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game.
NavigatorAction4+2 coins; Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.
OutpostAction-Duration5You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.
Pearl DiverAction2+1 Card; +1 Action; Look at the bottom card of your deck. You may put it on top.
Pirate ShipAction-Attack4Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or +1 coin per Coin token you've taken with Pirate Ships this game.
SalvagerAction4+1 Buy; Trash a card from your hand. + coin equal to its cost.
Sea HagAction-Attack4Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.
SmugglersAction3Gain a copy of a card costing up to 6 coins that the player to your right gained on his last turn.
TacticianAction-Duration5Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.
Treasure MapAction4Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.
TreasuryAction5+1 Card; +1 Action; +1 coin / When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.
WarehouseAction3+3 Cards; +1 Action; Discard 3 cards.
WharfAction-Duration5Now and at the start of your next turn: +2 Cards; +1 Buy

Alchemy

There are 12 Kingdom cards in Dominion: Alchemy. This set also comes with a new type of Treasure card (which is not a Kingdom card), called Potion. In the costs shown in the table, "P" indicates the card requires a Potion to be bought, in addition to its cost in coins.

Card Type Cost Effect
AlchemistAction3+P+2 Cards; +1 Action / When you discard this from play, you may put this on top of your deck if you have a Potion in play.
ApothecaryAction2+P+1 Card; +1 Action; Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.
ApprenticeAction5+1 Action; Trash a card from your hand. +1 Card per coin it costs. +2 Cards if it has P in the cost.
FamiliarAction-Attack3+P+1 Card; +1 Action; Each other player gains a Curse.
GolemAction4+PReveal cards from your deck until you reveal 2 Action cards other than Golem cards. Discard the other cards, then play the Action cards in either order.
HerbalistAction2+1 Buy; +1 coin / When you discard this from play, you may put one of your Treasures from play on top of your deck.
Philosopher's StoneTreasure3+PWhen you play this, count your deck and discard pile. Worth 1 coin per 5 cards total between them (rounded down).
PossessionAction6+PThe player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.
PotionTreasure4P
Scrying PoolAction-Attack2+P+1 Action; Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until you reveal one that is not an Action. Put all of your revealed cards into your hand.
TransmuteAction0+PTrash a card from your hand. If it is an... Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold
UniversityAction2+P+2 Actions; You may gain an Action card costing up to 5 coins.
VineyardVictory0+PWorth 1 VP for every 3 Action cards in your deck (rounded down).

Prosperity

There are 25 Kingdom cards in Dominion: Prosperity. This set introduces Victory Point tokens. When a card says "+_ VP", the relevant player puts that number of tokens on their Victory Point mat. These are counted towards their Victory Point total at the end of the game.

Card Type Cost Effect
BankTreasure7When you play this, it's worth 1 coin per Treasure card you have in play (counting this).
BishopAction4+1 coin; +1 VP; Trash a card from your hand. +1 VP equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.
CityAction5+1 Card; +2 Actions; If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 coin and +1 Buy.
ColonyVictory1110 VP
Counting HouseAction5Look through your discard pile, reveal any number of Copper cards form it, and put them into your hand.
ExpandAction7Trash a card from your hand. Gain a card costing up to 3 coins more than the trashed card.
ForgeAction7Trash any number of cards from your hand. Gain a card costing exactly equal to the total cost in coins of the trashed cards.
GoonsAction-Attack6+1 Buy; +2 coins; Each other player discards down to 3 cards in hand. / While this is in play, when you buy a card, +1 VP.
Grand MarketAction6+1 Card; +1 Action; +1 Buy; +2 coins / You can't buy this if you have any Copper in play.
HoardTreasure62 coins / While this is in play, when you buy a Victory card, gain a Gold.
King's CourtAction7You may choose an Action card in your hand. Play it three times.
LoanTreasure31 coin; When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.
MintAction5You may reveal a Treasure card from your hand. Gain a copy of it. / When you buy this, trash all Treasures you have in play.
MonumentAction4+2 coins; +1 VP
MountebankAction-Attack5+2 coins; Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.
PeddlerAction8+1 Card; +1 Action; +1 coin / During your Buy phase, this costs 2 coins less per Action card you have in play, but not less than 0 coins.
PlatinumTreasure95 coins
QuarryTreasure41 coin / While this is in play, Action cards cost 2 coins less, but not less than 0 coins.
RabbleAction-Attack5+3 Cards; Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
Royal SealTreasure52 coins / While this is in play, when you gain a card, you may put that card on top of your deck.
TalismanTreasure41 coin / While this is in play, when you buy a card costing 4 coins or less that is not a Victory card, gain a copy of it.
Trade RouteAction3+1 Buy; +1 coin per token on the Trade Route mat. Trash a card from your hand. / Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.
VaultAction5+2 Cards; Discard any number of cards. +1 coin per card discarded. Each other player may discard 2 cards. If he does, he draws a card.
VentureTreasure51 coin; When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.
WatchtowerAction-Reaction3Draw until you have 6 cards in hand. / When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
Worker's VillageAction4+1 Card; +2 Actions; +1 Buy

Cornucopia

There are 13 Kingdom cards in Dominion: Cornucopia. This set also comes with 5 unique cards called "prizes", which are not Kingdom cards. The "0*" cost of the Prize cards indicate they must be gained through the Tournament card.

Card Type Cost Effect
Bag of GoldAction-Prize0*+1 Action; Gain a Gold, putting it on top of your deck. (This is not in the Supply.)
DiademTreasure-Prize0*2 coins; When you play this, +1 coin per unused Action you have (Action, not Action card). (This is not in the Supply.)
FairgroundsVictory6Worth 2 VP for every 5 differently named cards in your deck (round down).
Farming VillageAction4+2 Actions; Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.
FollowersAction-Attack-Prize0*+2 Cards; Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand. (This is not in the Supply.)
Fortune TellerAction-Attack3+2 coins; Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.
HamletAction2+1 Card; +1 Action; You may discard a card; if you do, +1 Action. You may discard a card; if you do, +1 Buy.
HarvestAction5Reveal the top 4 cards of your deck, then discard them. +1 coin per differently named card revealed.
Horn of PlentyTreasure50 coins; When you play this, gain a card costing up to 1 coin per differently named card you have in play, counting this. If it's a Victory card, trash this.
Horse TradersAction-Reaction4+1 Buy; +3 coins; Discard 2 Cards. / When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
Hunting PartyAction5+1 Card; +1 Action; Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. Put it into your hand and discard the rest.
JesterAction-Attack5+2 coins; Each other player discards the top card of his deck. If it's a Victory card, he gains a Curse. Otherwise either he gains a copy of the discard card or you do, your choice.
MenagerieAction3+1 Action; Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
PrincessAction-Prize0*+1 Buy / While this is in play, cards cost 2 coins less, but not less than 0 coins. (This is not in the Supply.)
RemakeAction4Do this twice: Trash a card from your hand, then gain a card costing exactly 1 coin more than the trashed card.
TournamentAction4+1 Action; Each player may reveal a Province from his hand. If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one else does, +1 Card, +1 coin.
Trusty SteedAction-Prize0*Choose two: +2 Cards; +2 Actions; +2 coins; gain 4 Silvers and put your deck into your discard pile. (The choices must be different.) (This is not in the Supply.)
Young WitchAction-Attack4+2 Cards; Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse. / Setup: Add an extra Kingdom card pile costing 2 coins or 3 coins to the Supply. Cards from that pile are Bane cards.

Hinterlands

There are 26 Kingdom cards in Dominion: Hinterlands.

Card Type Cost Effect
Border VillageAction6+1 Card; +2 Actions / When you gain this, gain a card costing less than this.
CacheTreasure53 coins / When you gain this, gain two Coppers.
CartographerAction5+1 Card; +1 Action; Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
CrossroadsAction2Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
DevelopAction3Trash a card from your hand. Gain a card costing exactly 1 coin more than it and a card costing exactly 1 coin less than it, in either order, putting them on top of your deck.
DuchessAction22 coins; Each player (including you) looks at the top card of his deck, and discards it or puts it back. / In games using this, when you gain a Duchy, you may gain a Duchess.
EmbassyAction5+5 Cards; Discard 3 cards. / When you gain this, each other player gains a Silver.
FarmlandVictory62 VP / When you buy this, trash a card from your hand. Gain a card costing exactly 2 coins more than the trashed card.
Fool's GoldTreasure-Reaction2If this is the first time you played a Fool's Gold this turn, this is worth 1 coin, otherwise it's worth 4 coins. / When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.
HagglerAction5+2 coins / While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.
HighwayAction5+1 Card; +1 Action / While this is in play, cards cost 1 coin less, but not less than 0 coins.
Ill-Gotten GainsTreasure51 coin; When you play this, you may gain a Copper, putting it into your hand. / When you gain this, each other player gains a Curse.
InnAction5+2 Cards; +2 Actions; Discard 2 cards. / When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.
Jack of all TradesAction4Gain a Silver. Look at the top card of your deck; discard it or put it back. Draw until you have 5 cards in hand. You may trash a card from your hand that is not a Treasure.
MandarinAction5+3 coins; Put a card from your hand on top of your deck. / When you gain this, put all Treasures you have in play on top of your deck in any order.
MargraveAction-Attack5+3 Cards; +1 Buy; Each other player draws a card, then discards down to 3 cards in hand.
Noble BrigandAction-Attack4+1 coin; When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.
Nomad CampAction4+1 Buy; +2 coins / When you gain this, put it on top of your deck.
OasisAction3+1 Card; +1 Action; +1 coin; Discard a card.
OracleAction-Attack3Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses. +2 Cards
SchemeAction3+1 Card; +1 Action; At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
Silk RoadVictory4Worth 1 VP for every 4 Victory cards in your deck (round down).
Spice MerchantAction4You may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action; or +2 coins and +1 Buy.
StablesAction5You may discard a Treasure. If you do, +3 Cards and +1 Action.
TraderAction-Reaction4Trash a card from your hand. Gain a number of Silvers equal to its cost in coins. / When you would gain a card, you may reveal this from your hand. If you do, instead, gain a Silver.
TunnelVictory-Reaction32 VP / When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.

Dark Ages

This expansion has not yet been released.

Card Type Cost Effect
Ruins???? "Bad cards you give to other players"
Shelter???? Replace starting Estates.

The guilds

This expansion has not yet been released.


Promotional cards

These 5 cards, released individually as promotions, are not available with any specific expansion.

Card Type Cost Effect
Black MarketAction3+2 coins; Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order. (Before the game, make a Black Market deck out of one copy of each Kingdom card not in the Supply.)
EnvoyAction4Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
GovernorAction5+1 Action; Choose one: you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 coin (2 coins) more.
StashTreasure52 coins / When you shuffle, you may put this anywhere in your deck. (The design on the back of "Stash" is different from other Dominion cards, so that it can be told apart from other cards even when only the back is visible.)
Walled VillageAction4+1 Card; +2 Actions / At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.
This article uses material from the Wikipedia article List of Cards in Dominion, that was deleted or is being discussed for deletion, which is released under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
Author(s): 66.41.163.110 Search for "List of Cards in Dominion" on Google
View Wikipedia's deletion log of "List of Cards in Dominion"
Wikipedia-logo-v2

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.