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Introduction to the Novel

In his new book ‘G – the Journey to Ludoland’, the author Galorian invites you on a journey to the land of toys and games and, more importantly, to the child within. The protagonist/main character is a brave and creative boy named Captain G and his dream is to be a toys and games inventor (a TAGI* Master) and therefore he goes on a journey toward Ludoland, the land of toys and games. In his journey toward the magical world of fantasy and imagination the hero, G, meets with the Donkey with No Name, whereas the Donkey, foolish and humorous, leads us the readers into another reality with its own rules…

TAGI – pronounced as TAGee


Character Analysis

Captain G

Captain G, or just G, is a TAGI – Toy and Game Inventor- Master. In his adventures he seeks for solutions and cool toys, games and gimmicks. Always on the crossroad of magic, pragmatism, mysticism and reality, G has a unique way of inspiring people, instantly recognizable as a character by his bright orange feathered hat, G has a very special visual impact on all his surroundings that is a physical effect of the much deeper transformation that occurs to the people and places upon which G set his feet on. G does not guide himself by any defined political idea or religious belief system. Nonetheless, G has a great sense of morality and spiritual insights beyond what is just shown in the physical world.

G targets an audience from 6 years old and up and appeals the hearts of the youth. G inspires all to be strong and confident and to achieve their goals. G is a voice for the children. Authenticity, courage, curiosity, creativity and reliability are G’s main qualities. Out of this rich pool of goodness steams a inter-generational interaction which is quite unprecedented in the world of cartoons.

In the first book ‘G – the Journey to Ludoland’ the only thing we know of G’s background is that he plays at the garbage toy hill. The fact that we don’t know much of him helps in creating his Heroic image and build interest around him.


A Hero or Anti-Hero?

G is a classic hero. G starts already from a high place and the base of his weaknesses is not something reflected in the story. G encounter with Master Ora is a part of his trip but he was already an Inventor. Master Ora is there to tell him, and all of us, about Ludoland and to give him her blessing and hints about how to success.

G is not a round figure. It has features that are prominent, he is brave, curious, creative and daring, these are positive sides of his personality but, where are his weaknesses? For example in the Hobbit, Proudhon goes on a journey, the reader sees Frodo embarks on a journey to rescue the reality in which he lives but he even struggles with his own impulses, as the struggle not to give in to the ring, to his ego and to the external pressures. In fact, it is the struggle not to succumb to the natural instinct to be selfish that lies down within all of us. With G the reader can see its positive sides but it is hard for the reader to identify himself with him, as each of us has weaknesses that are not to be seen in G’s character.

In sooth, the greatest heroes are anti-heroes. G never had to struggle in the dilemma/conflict of building an alliance with forces of evil. It is not that Cra-Cra offered him to cooperate. G has none of these dilemmas. For example, in Narnia, one of the brothers sold himself to the ice Queen, but he got back to himself, he said something like: “I am sorry I was wrong, I want to atone for my mistake”. This motivation is what allows him to user a change in the real world.

Nonetheless, let us not forget that G is an innocent child that has not been corrupted by the adult world yet. He comes with something strong from within, and therefore he does not have to feel the weaknesses that form part of his being (as the heroine in the story, Momo and thieves of time).

In analogy to the book by Lewis Carroll, there are many similarities. There also the initial environment is neutral. Alice meets a character in the form of a rabbit that leads her into a world with its own laws and there she goes on a journey in which she loses her innocence, is exposed to violence, spray of heads, etc. In a similar vein, G has a symbolic act of the loss of innocence. Such as Palm Tree Island, a lonely Island as in the Monopoly game ‘Go to prison’; what is the greatest torment if not to take a person and isolate him? Further in the story around the center of the book appears the struggle of dealing with a Cra-Cra the Crow and his wife who poison the king and his kingdom with poisonous fruits due to their inability to cope with the change of time, perception, society and culture. Like Alice, G comes naive like a young boy who joins the army and finds himself in a foreign country battering the enemy, dealing with a new external situation while his new friends forces a moral dilemma on him. He is good inside for sure and is a kid too however, he is not a child anymore but a hero and as such, he must realize that life is not so easy and that a hero must be creative to get away from the wars of life and survive them all.

Nonetheless, besides the similarity between G and Alice in Wonderland, the difference between the stories is remarkable. G's story has less absurd and more morality, the feeling is that this is a motivational training book and this is reviled to us by the author in the end of the book, in the king's speech, and later on in the author acknowledgments. To sum up, the story of G is a fantastic magical story that inspires and gives us the courage in the sense that we should never stop dreaming, never stop playing and never stop being children.

Unlike The Wizard of Oz, where the search for something that is missing in each character is the main goal omit the following, for example, each of these characters lacked an essential thing - courage, a real heart for a heart of tin, all these things are very significant . In G’s story there is a group of mature characters, intelligent and developed; they all are the ‘wise owls of the forest’, so to speak. They go through a journey of friendship, of saving the world, saving the situation, the whole purpose is different, and the whole journey is different.

The theme of poisoning may be regarded as an attempt to stop progress, change, the evolution of human society. Even so, the theme of poisoning gives an explanation for the unreasonable things that happen there such as the inexplicable behavior of the King, his people and the Princess. Actually, the poison that harms the King and His family, it is also the potion that helps to fix the world in the eyes of Cra-Cra and Cru-Cru. It is interesting to bear in mind that the words poison and potion all come from the same Latin root which illustrates the big paradox of life or the relativity of the good and bad.

Unlike Momo and time hunters, Galorian, the author of G, says that's human should not fear progress, but be creative enough to steer and control technology toward a unique and more exciting lifestyle that includes quality family time

The main topic in the book G, is similar to “The Never ending” story describing the power of imagination and interdependence between the existence of a world of imagination and the existence of the real world. Meaning, in order to save one self, one needs to save others and the world around him. This is the self-seeking journey. G's journey in the fantasy world is actually a journey within itself, which is ultimately a process of maturing ending in enlightenment. Also as in The Alchemist, in the end, G reveals that the power to change his life lies within himself. G is innocent, he does not lecture others but rather he wants to be a friend of everyone. Also as someone whose main mission, in the book, is to be a TAGI Master, he never preach to others or cries out-loud ‘The King is naked’, but rather he speaks out of innocence.


Kingamela

She is the first to meet with G, the one to recognize his uniqueness and the one to introduce G to Master Ora. Kingamela is like the enzyme, she initiates the whole chemical reaction, without which the final product will never be achieved. G has a destiny and Kingamela is the one that give him a push toward the beginning of everything. She is sharp and her interaction with G was of a kind to leave a taste for more. She will probably have a bigger role in the next book.


Master Ora

She is the one to tell G of kingdom of Ludoland, the book of rules and everything else in order to prepare him physically, spiritually and mentally to the journey.


The Donkey with No Name

In his journey toward the magical world of fantasy and imagination the hero, G meets with the Donkey with No Name, whereas the Donkey, foolish and humorous leads the readers into a completely much higher reality with its own rules.

The choice of the donkey as a key figure is an analogy to the biblical imaginary that the Messiah will arrive riding on a donkey, here G is the “Messiah” and Savior of Ludoland arrived “with” the Donkey with No Name. G actually rides “on” the Donkey with No Name in one occasion, namely, once he is on the Pirate Island, into Exile, where the “redemption” of Ludoland starts its way.


Jenny

Young G arrives at a new place and the first character he meets is Jenny, a noble and curious ostrich that happens to be the favorite character for most readers as for its role in leading G into the new world. It is true that the first encounter is created with the Donkey with No Name; however he comes from the same place as G, unlike Jenny, that guides them into an unfamiliar territory. In comparison with reality, it is always in a new situation, in an unexplored territory, the individual craves for such a figure to accompany and guide him.

For example, when one arrives to a new school, you do not give up on the adventure, but you meet a guide or friend to guide and accompany you. You do not choose him or her, it just appears, the 'Angel'. Jenny's character is a bit strange, but it does not matter, since it is not threatening. The gratitude felt towards that someone to be there for him and explain the rules is high, and he will always be remembered in consciously for good, even if the connection will not last for long.

Jenny's appearance in the Palm Tree Island shapes the whole mind frame of captain G. It is not a coincidence that Jenny was in Exile, it is not a coincidence that she has connections with the royal family. Indeed, these facts allow G to get right in the middle of a underground conspiracy.

Jenny has problems with her friends and husband. Why is that her friends envy her so much? Why is that the husband does not trust her? "Someone is never a prophet in his own land" says the proverb

Jenny is a genius, an eccentric character that is misunderstood by everyone. She has the typical genius syndrome.

John, the husband feels overshadowed by his wife. He is unable to see the good in his wife talents. He is judgmental due to his fear to be reduced to nothing. Everyone knows him by the epithet of " Jenny's husband". He does not know how to deal with it so this problem explodes at the minimum provocation.


Boopy Sparrow An Eco-detective. Is also the mascot of Eco-Sys Action.


Honky and the Baboon gang


Master Janick

Master Janick is presented as the ‘wisest owl of the forest’. Also the father figure for G, hosting him in his house during his stay in Ludoland. He might be compared to Master Yoda of Star Wars. His deep knowledge of human nature and experience make his every utterance like true pearls of wisdom.


Master J.P.


The King


The Princess

The choice of the Princess to be a goat, a symbolic smart animal in fairy tails.


Cra-Cra

A victim of progress and of his marriage. A bureaucratic figure that could not deal with the rapid changes of progress and therefore chose corruption and poisoning the whole kingdom, following his wife's orders. He represent the human fear to the unknown and to the unfathomable. The Middle Ages, the Church and Platonic thinking represent the ideal world for Cra-Cra. He wants things to remain static and under his control. He cannot explain change. When something new seems to undermine him or threaten him he chooses the motto: “destroy first, study it later.” Cra-Cra is a prisoner of his envy and his love for power, prominence and authority.

Cru-Cru

Inspired from the biblical account, Cru-Cru shares essence with the wicked Jezebel who try to seized power, envied people's possessions and privileges. By seducing her husband to go against the king and plot schemes against Boopy and Jenny and her friends she gets the darkest side out of her husband.

This article uses material from the Wikipedia article G - The Journey to Ludoland, that was deleted or is being discussed for deletion, which is released under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
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