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20 to 1 is a dutch variation of the around the world darts game that differs a lot because of all kinds of extra rules. This games uses the standard 20 number dartboard with the triple and double rings. In Dutch it's called "Van 20 naar 1".
20 to 1 is typically played between 2, 3, 4 or 5 players, or 2 teams of max 5 players. The goal of 20 to 1 is to be the first player or team to throw all numbers in consecutive order from 20 to 1 and win the game with outer or inner bullseye.
- First player/team that throws 20 may start the game (novice)
- First player/team that throws bullseye or closest to bullseye may start the game (advanced)
- Start with the number 20 and each hit will let the player advance to the next number (e.g. hit single 20 and advance to 19)
- Hit a triple and the player will advance 3 numbers (e.g. hit triple 20 and advance to 17)
- Hit a double and the player can advance 2 numbers (e.g. hit a double 17 and advance to 15)
Make misses work in your advance
- Bangkok > when hitting 3 times the triple of the same number (can be any number) player can advance by 9 numbers
- Duckstad (duck city) > when hitting 3 times the double of the same number (can be any number) player can advance by 6 numbers
- Shanghai > when hitting a single, double and triple of the same number (can be any number) player can advance by 5 numbers
- Soft cock > when hitting 3 singles of the same number (can be any number) player can advance by 1 number (only singles, no triples or doubles)
- Soft (black) cock > when hitting 3 singles of the same (black) number (can be any number) player can advance by 1 number (only singles, no triples or doubles)
- Striking range > from the number 6 possible to make the win
- King > complete the game by throwing triple 6, triple 3 and outer bullseye
- Legend > complete the game by throwing triple 6, triple 3 and inner bullseye
- Outer bullseye > In case of draw player continues with number 20
- Inner bullseye > In case of dray player continues with number 19
Losing, Winning and a Draw
In case of a draw players or teams will keep on throwing untill 1 player or teams have thrown more numbers then the opponent.
- Example 1: if both players/teams end with outer bullseye (within the same round) they need to continue with 20 untill one of the teams throws less then the other.
- Example 2: if player/team 1 is in striking range and completes the game with outer bullseye, player/team 2 can win by throwing inner bullseye or make a draw by ending also with outer bullseye. Player/team 2 loses if the results of throwing is less then the outer bullseye of player/team 1.
- Example 3: player one throws triple 3, outer bullseye and double 20 and player 2 throws triple 3, inner bullseye and triple 19, player 2 wins because he ends with number 16 whilst player one ended with 18.
Good luck and have fun!
| This article uses material from the Wikipedia article 20 to 1 (darts), that was deleted or is being discussed for deletion, which is released under the Creative Commons Attribution-ShareAlike 3.0 Unported License.